Team building negotiation activity
The game is pirate themed and with twelve ships. Each ship has their own agenda. They have information to guide them, but they need to create win-win relationships in order to get what they want and possibly give away some too. As a negotiation and trading game, trade winds really scores.
Definitely possible, but the learnings are best captured when restricted to groups of up to 150 people.
Each team represents a pirate ship. Their objective is to increase the value of their specific cargo over the course of the game. There are constraints and there are guidelines. But Arrrrggghhh, pirates just don’t seem to get it. By the time we reach the final stage of the activity though, your pirates would have overcome some of these biases and gone with instincts to negotiate towards win-win relationships.
Unfortunately, no. We definitely need 12 tables for the ships and 2 more tables for the facilitators. Its part of the ambiance and there’s no point compromising on the overall experience.
We need about 15 minutes for set up – after all the 12 tables have been cleared. The activity runs for about 75 minutes and depending on how much of learning-oriented debrief we wish to cover, we complete that and then wrap up.
Its fun AND impactful. Or possibly its impactful because it is fun. Most team building negotiation activities are “gyan” oriented. Not us. We’d prefer to put you through a fun simulation, allow the experience to soak in and then correlate it. You’ll see the difference because what comes out in the debrief is based on what the teams just experienced – not theory, totally practical.
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